... Name and Portrait Generation Again, this should default to your chosen faction, so Scottish/Germanic names are more common in Steiner factions, Japanese/Scandinavian in Rasalhague factions, etc. Bugfixes are the name of the day, although there have been a few more MekHQ options, more news stories, and two larger changes: Hangar Tab Colours and Upgraded GM Tools. 3: The Against the Bot rules create random contracts for you, otherwise you'll have to manually obtain and enter all values. MekHQ is a freeware computer tool for use in conjunction with the computer game MegaMek.. MekHQ helps users manage and maintain their forces between games of MegaMek by recreating the BattleTech rules for salvage and repair. Some are themed. I played a few random battles in MegaMek and decided to jump into the MekHQ AtB campaign. The "Random Mech" and "Random Faction" tables are located on lines 69-101 of the first tab of the AtB rules. Along with sprites and camos, I also collect and make pilot portraits. Bay Watcher; Being bored and stuff. Next it looks for the Combat/ or Support/ folders. Many of them are very, very silly. MekHQ. It covers just about everything in the BattleTech rulebooks, but it’s also a little on the dense and questionably-documented side, as open source projects are wont to be. Some are insanely complicated in-jokes the origins of which have been lost to time. Hangar Tab Colours. Author Topic: MekHQ - "Just how does it work?" While MekHQ was never designed to handle forces the size of SLDF divisions but players are doing it (much to our amazement). PR [#1496]: Minor scenario template UI improvements; transports generated by AtB may now contain power armor where appropriate You'll definitely want to use google spreadsheets to open up the AtB spreadsheet, like Isg said. MegaMek is an open-source implementation of the BattleTech rules, which greatly simplifies playing out battles. Issue [#1488]: Random Origin Search Radius now properly loads. This includes UI improvements, standardizing code, and filtering options. MekHQ. Bug fixes and code optimizations here. Basically, you roll a d20 and look up the result on the 'random faction' table Issue [#1476]: Settings in portrait generation is not saved. I thought it would be kindof neat to post some of the happenings you all have noticed. If it *does* find at least one eligible picture in one of those folders, it stops there and picks a random picture from the eligible ones in that folder. Re: MekHQ - "Just how does it work?" MekHQ is a companion program to MegaMek, which is a Java-emulator of the tabletop game of BattleTech. I use all the portraits available that are downloaded as an add on to the MekHQ. edition (Read 48238 times) Xardalas. I started my first campaign and was overwhelmed with the options present. Most are not. 2: It depends on what you want. Allow random portraits to be chosen based on class: Next_Release_(example) closed: 2014-09-03 2014-09-03 182: Move Change Rank System from Context menu to Manage Campaign: Next_Release_(example) wont-fix: 2014-08-12 2014-08-12 178: Show all persons with permanent injuries in BLUE background: Next_Release_(example) closed: 2014-07-17 Some use MekHQ to keep track of their table top campaign forces, others make their own contracts and scenarios, and then there are the Against the Bot rules (see link above). Issue [#1385]: Add dark themes to MekHQ. Windchild and Watford have been working to make MekHQ better able to handle this. Some of them are characters from my various Mechwarrior/AToW games rendered in Lego minifig format. So I did some searching and I found a very good resource that walked me through the various settings and helped with setting up my unit. If it still hasn't found any possible portraits, it finally goes back to the regular gendered Male/ and Female/ folders. 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